![]() I actually left out a lot of them, like Coloshoo and Locomotor Mortis which are very similar to Petrificus Totalus, so spells like these become a bit unnecessary, since they're too similar, and other ones like Sectumsempra and Levicorpus did not exist back then.Ībout how we cast spells, I’m expecting a system similar to Dragon Age Inquisition, where we have a multitude of spells, and we bind some of them to our keyboard or controller, in DA Inquisition you can bind 9 spells in the keyboard (using the 1-9 numeric keys) and 8 spells on the controller (using the face buttons, triggers and bumpers), and you can change which spells are bound whenever you want. ![]() This will mean it'll be much quicker to do attacks in battle instead of going to the screen where you have to equip a spell.A few days ago, I made a list with some people who could be in the game, and now I have a list of spells that could be in the game, it’s quite a big list, so be advised. Now while you're R2 if you pressed the up directional pad it'll slide to page 2 which would have the newer spells you've obtained still assigned to Square,Triangle, Circle or X just on a separate page. ![]() Pressing R2 you'll see Square, Triangle, Circle, X and you'll have the first page of spells which are Levioso, Accio, Lumos and Reparo. I don't know if I'm making myself clear so I'll expand. I kinda wish they made it so pressing R2 will show all you basic spells (the first 4 you learn) and pressing up on the d-pad whilst holding R2 will show your others. ![]() I don't like the fact that I need to unequip a spell to make room for another. I've got about 5 hours into the game and I reached the part where you could equip other spells like Incendio and Disillusionment. ![]()
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